![]() As we have already mentioned in this article, zombies above your level provide no extra bonus. You may think that the harder zombies are a better grinding opportunity but you would be mistaken. A story mission takes all of thirty minutes to complete, and they reward you with something close to 100 zombies worth of experience (and you’ll kill zombies in the process of completing them). And hey, you are going to kill a lot of zombies, so those experience points will start to stack up. When killing zombies, you should really be viewing the experience you get as a nice little bonus. But it isn’t just the Drop Kick, with the shockers and the Grenadiers, you have plenty of warning before they blow, so you can set them off as a horde approaches, and get distance just in time to blow the whole group into bits. So then, why are these horrors your friends? Well, because you have a drop kick, and it launches all of these zombies! This is especially potent with the Bursters who will be pushed far enough away from you to not cause damage, but will instantly explode their buddies without them having time to flee. Then there are the Bursters, who rush toward you and explode once they make contact with you. You have Grenadiers, who are, unsurprisingly, covered head-to-toe in grenades (which will explode soon after you strike them). You have Shockers, who erupt into a giant field of electricity. And we say “types”, as there are multiple permutations. However, one of the more interesting, and you may think potentially dangerous, zombies are the exploding types. During your time stalking the streets of Hell-A, you will encounter a wide variety of zombies.
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